Eric G. Gordon | Coursera:  Michigan State University – Game Design and Development

Alien Astronauts (2D Shooter) | Date:  2021-10-18

Updates:

  • 2021-10-19:  Version 3 - Fixed "Scoring Reset" problem
    • Assigned ScoreReseter script to "Play" button [Play button starts new game]
    • Then added the button to the OnClick() runtime component and called the "ResetScore" function
    • Player Score now resets to zero
  • 2021-10-19:  Version 2 - Updated the main camera on the game levels to zoom out for more visibility of the game world and enemy attacks.  [Thanks for the feedback, KB/Theo!]


Modifications:  (Version 1)

  • Created out-of-game main menu with a character select, play, volume control, and quit options, as well as added some Space Odyessy music.
  • Modified all in-game menus, buttons, text, fonts, titles, in-game music, and sound effects.
  •  Created a complete level -- used it for two levels, but changed the number of enemies.
  • Reskinned all existing graphics, the main player, and enemies; added animations (spaceship lights).
  • Modified "borders" with more "invisible" colliders for a better graphical presentation.


Created by Eric G. Gordon

Special Thanks to Vecteezy/Graphics RF, YouTube/Diving_Squid, YouTube/Brackeys, Bitmoji, and a couple of other random lookups.

Download

Download
Build-EricGordon-MSU_GDD1_2DS-W3_AA-WIN-V03-20211019a.zip 64 MB
Download
Build-EricGordon-MSU_GDD1_2DS-W3_AA-MAC-V03-20211019a.zip 73 MB

Comments

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(+1)

hey Eric... nice job. 

I've been thinking to take it easy on the 2D platformer up next, but you've given me incentive to push a little more! 😃

Cheers! B