Alien Astronauts (2D Shooter)
Eric G. Gordon | Coursera: Michigan State University – Game Design and Development
Alien Astronauts (2D Shooter) | Date: 2021-10-18
Updates:
- 2021-10-19: Version 3 - Fixed "Scoring Reset" problem
- Assigned ScoreReseter script to "Play" button [Play button starts new game]
- Then added the button to the OnClick() runtime component and called the "ResetScore" function
- Player Score now resets to zero
- Assigned ScoreReseter script to "Play" button [Play button starts new game]
- 2021-10-19: Version 2 - Updated the main camera on the game levels to zoom out for more visibility of the game world and enemy attacks. [Thanks for the feedback, KB/Theo!]
Modifications: (Version 1)
- Created out-of-game main menu with a character select, play, volume control, and quit options, as well as added some Space Odyessy music.
- Modified all in-game menus, buttons, text, fonts, titles, in-game music, and sound effects.
- Created a complete level -- used it for two levels, but changed the number of enemies.
- Reskinned all existing graphics, the main player, and enemies; added animations (spaceship lights).
- Modified "borders" with more "invisible" colliders for a better graphical presentation.
Created by Eric G. Gordon
Special Thanks to Vecteezy/Graphics RF, YouTube/Diving_Squid, YouTube/Brackeys, Bitmoji, and a couple of other random lookups.
Comments
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hey Eric... nice job.
I've been thinking to take it easy on the 2D platformer up next, but you've given me incentive to push a little more! 😃
Cheers! B